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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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bbs_lord
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life118d.zip
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LIFE.ZIP
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INNTXT.DAT
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Text File
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1996-03-12
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16KB
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471 lines
@#Inn
`<SetOptions>=[C,G,A,H,S,R]
`<Clear>
`0 Royal Inn
`0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
`2 You wander into a nice looking Inn
`2The Inn is palatial...and you fear you could never afford
`2to sleep here.
`2 (`5C`2)hat about life in general.
`2 (`5G`2)et a room fer the night
`2 (`5A`2)sk Guild of Thieves for another player's Lord stats!
`2 (`5H`2)ave a chat with stable master Taim
`2 (`5S`2)end mail to a lord user (Using `1A`9u`3t`!o `%C`3o`9l`1o`%r!`2)
`2 (`4R`2)eturn to the big city
@#InnOptions?
`<SetMenu>=[Inn]
@#InnOptionsS
`2
`%Who would you like to send mail to?
`2
`2(Full or `0PARTIAL`2 name)
`<RetOff>
`2NAME:
`<LordIn>=[(TempStr0),70,100,2,(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),,@#Abort]
`<NewLine>
`<FindLordUser>=[(TempStr0),(TheUser)]
`<NewLine>
`<if>=[(TempStr0),(TheUser),###NotFound###,@#UserNotFound]
`<SetVal>=[(TempStr1),(TheUser), `0]
`<AddVal>=[(TempStr1),(TheUser),(LordNick)]
`<AddVal>=[(TempStr1),(TheUser), `2sent you this message from `!Lor`%d L`9ife!`%: ]
`<FilePrint>=[(TempStr1),(TempStr0),(TLordsDir),(TMailSlot),`]
`<SetVal>=[(TempStr1),(TheUser),-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
`<FilePrint>=[(TempStr1),(TempStr0),(TLordsDir),(TMailSlot),0]
`2Enter message now! Blank line quits.
`5For help on color go to the (`2C`5)ounselling help and then:
`5you can select (`2H`5)elp on lord color scheme
`$<AUTO-COLOR ENGAGED!>
`2
`<goto>=[@#InOneLine]
@#InOneLine
`<NewLine>
`<RetOff>
`2 >
`<LordIn>=[(TempStr3),70,100,%,(TheUser)]
`<RetOn>
`<SetVal>=[(TempStr1),(TheUser), ]
`<AddVal>=[(TempStr1),(TheUser),(TempStr3)]
`<FilePrint>=[(TempStr1),(TempStr0),(TLordsDir),(TMailSlot),%]
`<else>=[(TempStr3),(TheUser),,@#InOneLine]
`<NewLine>
`<SetVal>=[(TempStr1),(TheUser),]
`<FilePrint>=[(TempStr1),(TempStr0),(TLordsDir),(TMailSlot),%]
`<SetVal>=[(TempStr1),(TheUser),(TMailNum)]
`<FilePrint>=[(TempStr1),(TempStr0),(TLordsDir),(TMailSlot),-]
`<RetOn>
`% Mail Sent!
`2
@#InnOptionsG
`<NewLine>
`3 You purposefully stride across the marble lobby floor towards
`3the front desk and in an unwavering, commanding voice declare that
`3you are tired and desire a room right away so you can sleep...
`5 The innkeeper looks at you with glaring eyes which you feel
`5boring into your soul...can he sense your unease?
`<SetVal>=[(TempStr3),(TheUser),out.]
`<AddVal>=[(TempStr3),(TheUser),(TUserNum)]
`<FileExists>=[(TempStr3),(TheUser),(TLordsDir)]
`<if>=[(TempStr3),(TheUser),FALSE,@#ItsANoGo]
`<SetVal>=[(TempStr3),(TheUser),out.]
`<AddVal>=[(TempStr3),(TheUser),(TUserNum)]
`5 The innkeeper finally smiles disarmingly...
`<NewLine>
`<RetOff>
`3Pay the going rate of 1,000,000 Life dollars (Y/N)? `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),1000000,@#NSF]
`<SubVal>=[(FLifeGold),(TheUser),1000000]
`3 The innkeeper looks at you with newfound respect...
`3Right this way sir...
`<SetVal>=[(TempStr2),(TheUser),(TLifesdir)]
`<AddVal>=[(TempStr2),(TheUser),LIFE.EXE *]
`<Delete>=[(TLordsDir),(TempStr3)]
`<SetVal>=[(TempStr1),(TheUser),`3sleeping away peacefully in `1Lord `9Life's`3 inn`2!]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TempStr3),`]
`<SetVal>=[(TempStr1),(TheUser),(TempStr2)]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TempStr3),`]
`3Leaving Life...Leaving Lord...Preparing for sleep...
`<if>=[(MailUserResults),(TheUser),1,@#MailGoodNight]
`<Exit>
@#MailGoodNight
`<SetVal>=[(TempStr1),(TheUser),You fell asleep in the warmth of the `1Royal Inn`2!]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TMailSlot),!]
`<SetVal>=[(TempStr1),(TheUser),]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TMailSlot),%]
`<SetVal>=[(TempStr1),(TheUser),(TMailNum)]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TMailSlot),-]
`3Press any key to fall into sleep--away from the troubles of lord...
`<More>
`<Exit>
@#InnOptionsC
`<NewLine>
`<Clear>
`% Conversations at the `1Royal Inn`2.
`0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`<ShowLordFile>=[LifeInn.txt,(TLifesDir)]
`<RetOff>
`2(`5A`2)dd to conversation or (`5C`2)ontinue `0[`5C`0]:
`<Space>
`<GetAns>=[(TempStr0),CA,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),A,@#AddInnComment]
@#AddInnComment
`2
`2 Ok bub...Let's talk about life here.
`!Feel free to use lord's color scheme...
`5For help on color go to the (`2C`5)ounselling help and then:
`5you can select (`2H`5)elp on lord color scheme
`$ -=AUTO-COLOR NOW ENGAGED!!=-
`<NewLine>
`<RetOff>
`2>
`<LordIn>=[(TempStr0),70,100,2,(TheUser)]
`<if>=[(TempStr0),(TheUser),,@#Abort]
`<FilePrint>=[(LordNick),(TheUser),(TLifesDir),LifeInn.txt,%]
`<FilePrint>=[(TempStr0),(TheUser),(TLifesDir),LifeInn.txt,2]
`<TrimFile>=[(TLifesDir),LifeInn.txt,19]
`<RetOn>
@#InnOptionsA
`2
`2
`2 Really unsure of a players real stats you decide that
`2you must seek out the Guild of Thieves to find out...
`2 It is said that the Guild of Thieves has information on
`2everyone...but they seek a high price...
`2
`<More>
`2 You warily enter the dining room...your table is ready..You follow the
`2waiter in a daze as you eyes search frantically for what you know you
`2could never see...The Guild of Thieves hide themselves well...Once you
`2get to the table you make the appropriate sign...and all others in the
`2room immediately look away...pretending to be intent on their own
`2business...Nobody wants to be involved in an accident...
`2
`<More>
`2 A wise looking youth approaches...
`5He asks: "You wish information?
`2We will give you information in exchange for a fairy...
`2A fairy is very useful in our business...
`2Fairies will perform a task for any who catch them..."
`<More>
`2 If you have one...we will tell you all you wish to know --
`<RetOff>
`2in exchange for the fairy...Is this ok? (Y/N) `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<if>=[(TGotFairy),(TheUser),0,@#NoFairy]
`<goto>=[@#okcont1]
@#okcont1
`$So who might ye be interested in then?
`<RetOff>
`2 >
`<LordIn>=[(TempStr0),70,100,2,(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),,@#Abort]
`<NewLine>
`<FindLordUser>=[(TempStr0),(TheUser)]
`<NewLine>
`<if>=[(TempStr0),(TheUser),###NotFound###,@#UserNotFound]
`<NewLine>
`<RetOn>
`<SetVal>=[(TGotFairy),(TheUser),0]
`2 You hand over your bag containing the fairy...
`2The youth quickly opens the bag, hands the fairy an
`2envelope...whispers something...and the fairy is gone.
`<SetVal>=[(TempStr1),(TheUser),(LordNick)]
`<AddVal>=[(TempStr1),(TheUser), USED A FAIRY TO DISCOVER ]
`<AddVal>=[(TempStr1),(TempStr0),(LordNick)]
`<AddVal>=[(TempStr1),(TheUser),`%'s LORD STATS]
`<SetVal>=[(TempStr2),(TheUser),`. `2-`0=`2-`0=`2-`0=`2-]
`<SetVal>=[(TempStr3),(TheUser),`. From `1Lor`%d L`9ife`!!`2]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),Lognow.txt,%]
`<FilePrint>=[(TempStr3),(TheUser),(TLordsDir),Lognow.txt,2]
`<FilePrint>=[(TempStr2),(TheUser),(TLordsDir),Lognow.txt,2]
`<SetVal>=[(TempStr1),(TheUser),]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),Lognow.txt,%]
`<More>
`<Clear>
`7 PSST! HERE IS THE LORD STATS:
`0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
`<RetOff>
`2Alias:
`<PrintVal>=[(LordNick),(TempStr0)]
`<if>=[(LWeirdEvent),(TempStr0),5,`! <A WEIRD EVENT WILL OCCUR IN FOREST!>]
`<NewLine>
`<if>=[(LHaveHorse),(TempStr0),5,`3 <Has a horse>]
`<NewLine>
`2Weapon:
`<PrintVal>=[(LordWeapon),(TempStr0)]
`<Space>
`<Space>
`2Real weapon name:
`<Space>
`<SetVal>=[(TempInt1),(TempStr0),(LWeaponNum)]
`<if>=[(TempInt1),(TheUser),1,Stick]
`<if>=[(TempInt1),(TheUser),2,Dagger]
`<if>=[(TempInt1),(TheUser),3,Short Sword]
`<if>=[(TempInt1),(TheUser),4,Long Sword]
`<if>=[(TempInt1),(TheUser),5,Huge Axe]
`<if>=[(TempInt1),(TheUser),6,Bone Cruncher]
`<if>=[(TempInt1),(TheUser),7,Twin Swords]
`<if>=[(TempInt1),(TheUser),8,Power Axe]
`<if>=[(TempInt1),(TheUser),9,Able's Sword]
`<if>=[(TempInt1),(TheUser),10,Wan's Weapon]
`<if>=[(TempInt1),(TheUser),11,Spear of gold]
`<if>=[(TempInt1),(TheUser),12,Chrystal Shard]
`<if>=[(TempInt1),(TheUser),13,Nira's Teeth]
`<if>=[(TempInt1),(TheUser),14,Blood Sword]
`<if>=[(TempInt1),(TheUser),15,Death Sword]
`<NewLine>
`2Armour:
`<PrintVal>=[(LordArmour),(TempStr0)]
`<Space>
`<Space>
`2Real armour name:
`<Space>
`<SetVal>=[(TempInt1),(TempStr0),(LArmourNum)]
`<if>=[(TempInt1),(TheUser),1,Coat]
`<if>=[(TempInt1),(TheUser),2,Heavy Coat]
`<if>=[(TempInt1),(TheUser),3,Leather Vest]
`<if>=[(TempInt1),(TheUser),4,Bronze Armour]
`<if>=[(TempInt1),(TheUser),5,Iron Armour]
`<if>=[(TempInt1),(TheUser),6,Graphite Armour]
`<if>=[(TempInt1),(TheUser),7,Erdrick's Armour]
`<if>=[(TempInt1),(TheUser),8,Armour of Death]
`<if>=[(TempInt1),(TheUser),9,Able's Armour]
`<if>=[(TempInt1),(TheUser),10,Full body armour]
`<if>=[(TempInt1),(TheUser),11,Blood Armour]
`<if>=[(TempInt1),(TheUser),12,Magic Protection]
`<if>=[(TempInt1),(TheUser),13,Belar's Mail]
`<if>=[(TempInt1),(TheUser),14,Golden Armour]
`<if>=[(TempInt1),(TheUser),15,Armour of Lore]
`<NewLine>
`<goto>=[@#okcont2]
@#okcont2
`<RetOff>
`2Hitpoints:
`<Space>
`<PrintVal>=[(LordHP),(TempStr0)]
of
`<Space>
`<PrintVal>=[(LordHPMax),(TempStr0)]
`2 ArmourNum:
`<PrintVal>=[(LArmourNum),(TempStr0)]
`2 WeaponNum:
`<PrintVal>=[(LWeaponNum),(TempStr0)]
`<NewLine>
`2Forest Fights:
`<PrintVal>=[(LForestFights),(TempStr0)]
`2 Human Fights:
`<PrintVal>=[(LHumanFights),(TempStr0)]
`<NewLine>
`2Gold:
`<PrintVal>=[(LordGold),(TempStr0)]
`2.......In bank:
`<PrintVal>=[(LordBank),(TempStr0)]
`<NewLine>
`2Strength:
`<PrintVal>=[(LStrength),(TempStr0)]
`2.....Defence:
`<PrintVal>=[(LDefence),(TempStr0)]
`<NewLine>
`2Level:
`<PrintVal>=[(Level),(TempStr0)]
`2.....Charm:
`<PrintVal>=[(LCharm),(TempStr0)]
`<NewLine>
`2Gems:
`<PrintVal>=[(LGems),(TempStr0)]
`2.....EXPERIENCE:
`<PrintVal>=[(LordExp),(TempStr0)]
`<NewLine>
`2Lays:
`<PrintVal>=[(Lays),(TempStr0)]
`2.....Kids:
`<PrintVal>=[(LKids),(TempStr0)]
`<NewLine>
`<if>=[(LSeenDragon),(TempStr0),5,`2-=-=-=-=-HAS seen the dragon-=-=-=-=-]
`<if>=[(LSeenDragon),(TempStr0),0,`2-=-=-=-=-HAS NOT seen the dragon-=-=-=-=-]
`<NewLine>
`<if>=[(LSeenViolet),(TempStr0),5,`2-=-=-=-=-HAS seen violet-=-=-=-=-]
`<if>=[(LSeenViolet),(TempStr0),0,`2-=-=-=-=-HAS NOT seen violet-=-=-=-=-]
`<NewLine>
`<if>=[(LSeenMaster),(TempStr0),5,`2-=-=-=-=-HAS seen the master-=-=-=-=-]
`<if>=[(LSeenMaster),(TempStr0),0,`2-=-=-=-=-HAS NOT seen the master-=-=-=-=-]
`<NewLine>
`<if>=[(LDead),(TempStr0),5,`2-=-=-=-=-Is LDead in lord-=-=-=-=-]
`<if>=[(LDead),(TempStr0),0,`2-=-=-=-=-Is NOT Dead in lord-=-=-=-=-]
`<NewLine>
`<if>=[(LInn),(TempStr0),5,`2-=-=-=-=-Is sleeping in the Inn-=-=-=-=-]
`<if>=[(LInn),(TempStr0),0,`2-=-=-=-=-Is NOT sleeping in the Inn-=-=-=-=-]
`<NewLine>
`<if>=[(LSex),(TempStr0),5,`2-=-=-=-=-Is female-=-=-=-=-]
`<if>=[(LSex),(TempStr0),0,`2-=-=-=-=-Is male-=-=-=-=-]
`<NewLine>
`<if>=[(LBard),(TempStr0),5,`2-=-=-=-=-HAS seen the bard-=-=-=-=-]
`<if>=[(LBard),(TempStr0),0,`2-=-=-=-=-HAS NOT seen the bard-=-=-=-=-]
`<NewLine>
`<if>=[(LClass),(TempStr0),1,`3Interested in the death knight skills]
`<if>=[(LClass),(TempStr0),2,`9Interested in the mystical skills]
`<if>=[(LClass),(TempStr0),3,`$Interested in thieving skills]
`<NewLine>
`5Skills: DeathKnight[
`<PrintVal>=[(LevelM),(TempStr0)]
`2/`5
`<PrintVal>=[(LSkillW),(TempStr0)]
] Mystical[
`<PrintVal>=[(LevelM),(TempStr0)]
`2/`5
`<PrintVal>=[(LSkillM),(TempStr0)]
] Thieving[
`<PrintVal>=[(LevelT),(TempStr0)]
`2/`5
`<PrintVal>=[(LSkillT),(TempStr0)]
]
`<NewLine>
`<RetOn>
`<More>
`<BreakIfNoMail>
`<SetVal>=[(TempStr1),(TheUser),YOU GAINED SOME INFO FROM THE THIEVES!]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TMailSlot),$]
@#InnOptionsH
`2 You wander down the hall to the back door...
`2Through the back door is the stables...Wow and even the stables are fancy...
`2You see Stable master Taim watching as his employees care for some lord's
`2horse...You decide to have a chat...
`5Soon he gets down to the nitty gritty...
`2(`5S`2)ell you horse for 50,000 life dollars
`2(`5B`2)uy a horse for 100,000 life dollars
`2(`5T`2)rade a fairy for a horse
`2(`5R`2)eturn to the inside of the Inn
`<RetOff>
`2So what will you do he grumps (S,B,T,R) ? `0[`5R`0]:
`<Space>
`<GetAns>=[(TempStr0),RSBT,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),R,@#Abort]
`<if>=[(TempStr0),(TheUser),S,@#SellHorse]
`<if>=[(TempStr0),(TheUser),B,@#BuyHorse]
`<if>=[(TempStr0),(TheUser),T,@#TradeForHorse]
@#BuyHorse
`<if>=[(LHaveHorse),(TheUser),1,@#Abort]
`<ifless>=[(FLifeGold),(TheUser),100000,@#NSF]
`<SubVal>=[(FLifeGold),(TheUser),100000]
`<SetVal>=[(LHaveHorse),(TheUser),1]
`<NewLine>
`2 After you hand over the money, Taim shows you to the
`2rear of the stables where you see some horses lose in
`2a ring...He motions you toward the ring as he says go
`2get one of those horses in there...
`2 It wasn't easy but soon you come out with a
`2horse which you think will serve well enough...
`<BreakIfNoMail>
`<SetVal>=[(TempStr1),(TheUser),YOU BOUGHT A horse FROM Taim!]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TMailSlot),3]
@#SellHorse
`<if>=[(LHaveHorse),(TheUser),0,@#Abort]
`<RetOff>
`3Sell your horse for 50,000 Life dollars? (Y/N) `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<AddVal>=[(FLifeGold),(TheUser),50000]
`<SetVal>=[(LHaveHorse),(TheUser),0]
`2 You hand over your horse...Taim leads it into the
`2back of the stables where a groom is waiting...
`2I guess they need to make your horse more presentable...
`2Oh well that's done.
`<BreakIfNoMail>
`<SetVal>=[(TempStr1),(TheUser),YOU SOLD A horse TO Taim!]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TMailSlot),5]
@#TradeForHorse
`<NewLine>
`2The stable master speaks:
`5Fairies will perform a task for any who catch them...
`5The thieves will offer me a good price for a fairy...
`5So I will gladly take yours off your hands in exchange
`5for a horse...
`2 If you have one...I will give you a horse...
`<RetOff>
`2in exchange for the fairy...Is this ok? (Y/N) `0[`5Y`0]:
`<Space>
`<GetAns>=[(TempStr0),YN,(TheUser)]
`<PrintVal>=[(TempStr0),(TheUser)]
`<NewLine>
`<RetOn>
`<if>=[(TempStr0),(TheUser),N,@#Abort]
`<if>=[(TGotFairy),(TheUser),0,@#NoFairy]
`5Ok great...here you go...
`<SetVal>=[(LHaveHorse),(TheUser),1]
`<SetVal>=[(TGotFairy),(TheUser),0]
`5Ahhh and thanks for the fairy...
`2Stable master Taim doesn't look so grumpy as you ride off.
`<BreakIfNoMail>
`<SetVal>=[(TempStr1),(TheUser),YOU TRADED A fairy FOR A horse!]
`<FilePrint>=[(TempStr1),(TheUser),(TLordsDir),(TMailSlot),%]
@#InnOptionsR
`<SetMenuAndFile>=[MainMenu,(TLifesDir),MAINTXT.DAT]
@#InnOptions|
`<SetMenuAndFile>=[MainMenu,(TLifesDir),MAINTXT.DAT]
@#UserNotFound
`<NewLine>
`<RetOn>
`7User not found...
`2The user may not have been in lord life yet...
`2Or you may not have entered the name right...
`2Type less of the name if you are unsure...
@#UserNoInfo
`<NewLine>
`2Sorry...but that user has not entered their info yet.
`<NewLine>
@#Abort
`<NewLine>
`4Aborted!
`<NewLine>
@#NoFairy
`<NewLine>
`2 Sorry pal...but you do not have a fairy!
`<NewLine>
@#NSF
`2
`2Sorry...but you do not have enough money...
`3Go to the bank and get some money...or `4get lost!
@#ItsANoGo
`2
`2Sorry...but I can't seem to find you in my out. reservation manifest...
`3Hmm...You don't come from an old town do you???
`3Pre the version of our lord 3.50?
`5If you are from an old version...go away! I don't like you!
@#YouNoHave
`2
`2WHAT!?! You do not have one!!!
@#ENDOFFILE